Begin your journey
Practice a few turns with fictional players, then play your own game with one to six people on this device.
Practice keeps your current game aside and uses a separate checkpoint. Return to your game whenever you wish.
Practice checkpoints stay in this browser. Leaving or reloading does not save your real game automatically.
Player names and saving
Names are optional and stay in this browser. New game uses the selected player count and names.
Save replaces this release’s saved slot. Resume can import a compatible older preview without changing its slot. Undo restores up to 50 game actions while this page remains open. Save before leaving; private browsing and clearing browser data can prevent recovery.
New here? Four illustrated steps
Journey complete
Save result downloads a small file to this device. It excludes hands and deck order. Play again uses the same players and leaves saved slots available.
A matching Lantern in the revealed hand can also be played. Help is always voluntary.
Optional card effects
You may leave these unused. Open an effect to make the choice.
This card’s choice
Choose a discard before completing
Current Queen
Active Symbol
Lantern hand
Pass the device before opening the hand. The public Road and revealed cards stay visible.
Invite a willing helper:
What the game applied and the source text
Already applied automatically
Source choices to resolve
Guided choices record your decisions. Use the table tools when you need to resolve an effect another way. Consent and the meaning of a shared truth belong to the players.
Table tools and corrections
Use these only when a source card calls for them or the table needs a correction. Mark the corresponding guided choice handled afterward. Finishing a turn requires hands to be within their limits.
Provisional interpretation notes
The basic match resolves before after-play effects. Circle support counts as exact. Helper progress is capped once per player per round. Shelter expires before round-end Fog; a held Beacon can prevent it. Shared Light is a basic match without an exact path or Lantern effect. Fog reaching its limit ends the session before another Symbol can appear. These interpretations remain open to playtest feedback.
Leave a playtest note
Which card or rule made you pause? Notes stay in this browser across games. Export creates a local file; nothing is sent to the website owner.
Provisional V0.2 mechanics · not sealed canon. All 117 cards have retained visuals: 56 existing images, 20 recovered source-art images and 41 provisional designs. Their separate authority statuses are preserved; final art remains open for the provisional designs. Card art and mechanic text have separate authority. This pass-and-play screen covers hands for ordinary device sharing; people using the same browser can deliberately reveal them.
All 117 cards: visuals and playtest status
Every card now has a retained visual under its recorded card ID: 55 First Light playtest images, one recorded approved source image, 20 recovered source-art images and 41 provisional designs. The provisional designs are marked on the cards; their final art remains open.
The six recovered Symbol pictures may differ from their current playtest names. Names, effects and IDs remain unchanged. Read the card text to play. These additions are authorized for this provisional playtest and do not create a final visual or game seal.
All mechanics remain the V0.2 playtest overlay. Earlier pages and source artwork are preserved.